Johnson stated that he would probably pass on Fast & Furious 9, but wished Diesel "all the best and I harbor no ill will there, just because of the clarity we have. Although he did not provide details, it was later revealed that the announcement of Johnson's spin-off movie Форсаж: Гоббс та Шоу (2019) was one of the main reasons for Diesel's behavior (as it would split up the series, and delay Форсаж 9: Нестримна сага (2021)). He confirmed that he and Diesel did not shoot scenes together because of "a fundamental difference in philosophies on how we approach filmmaking and collaborating", but that he was "grateful for that clarity". Johnson later told The Hollywood Reporter that the meeting cleared up a few things. Diesel confronted Johnson in a secret meeting one day after Dwayne's message was posted on-line. On several occasions, Diesel had also reportedly refused to show up on-set as he was scheduled, leaving hundreds of cast, crew, and extras waiting on-set for him for more than six hours. The post came after co-star and executive producer Vin Diesel reportedly cancelled some of Johnson's planned scenes at the last minute. #IcemanCometh #F8 #ZeroToleranceForCandyAsses". Final week on Fast 8 and I'll finish strong. The producer in me is happy about this part. Bottom line is it'll play great for the movie and fits this Hobbs character that's embedded in my DNA extremely well. When you watch this movie next April and it seems like I'm not acting in some of these scenes and my blood is legit boiling - you're right. The ones that don't are too chicken shit to do anything about it anyway. Some conduct themselves as stand up men and true professionals, while others don't. My male co-stars however are a different story. My female co-stars are always amazing and I love 'em. Universal has been great partners as well. There's no other series that gets my blood boiling more than this one. A week before filming ended, Dwayne Johnson posted an infamous message on Instagram, confirming that the production had endured its share of on-set frictions: "This is my final week of shooting #FastAndFurious8.
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The mercs in the field are not at your mercy to control. Two will accept the contract with one being on the outs or indisposed of the briefing. There will always be a bit of dialogue between mercs. The characters are nearly predictable in the mission acceptance area. Your Arsenal comes with 4 slots for hand weapons, so switching around is fun between them. Especially when you utilise them on the field right away. While finding parts is a cheaper alternative, getting parts from enemies is quite satisfying. Shop and Factory are used to build out your mech. Don’t like a laser cannon you just equipped? take it off and double-check your loadout with ease. The training area gives you enough things to do and kill with the ease of switching. It’s timely, so if you’re looking to test out your toys before a mission: feel free. The hanger’s access is one of the best features It mimics what you bring to the table, but controlled by an AI. From a second shield to flight, the Femto powers it. The Arsenals have a gimmick called Femto, which allows several other abilities. I’d spend several minutes configuring just to get the right amount of kick. With about 2 guns/weapons per hand, and several other options, DxM throws a lot of options at you at once. Each lead pump nearly as weight heavy as the next. The Arsenals are the star of the show and are barely remised of any of the character’s wrongdoing. Some stages are pretty much the same, but there is a bit of difference. The enemies are usually the cannon fodder, but the variances happen a bit later on. Pilots can also play locally. I didn’t feel much of a slowdown from what it was in single player. The multiplayer has both co-op and four-way duels. Main story tasks have a few in-game cutscenes. Free being the fact that they bode no real consequence to the story. Missions are dolled out in both main and free in order to become the cure of the Immortal mess. The chatter on comms may get a little repetitive, but sometimes, there could be a story. The character voices are some of dub gaming’s greats and anime alums, which don’t feel overly tiresome. Usually a compliment to a game like this. The rock tunes complement the fast-paced movement that DxM is. It’s not too far from DBfZ but years ahead of Jet Grind. Or could it be something else?Ĭell-shaded fisticuffs, explosions, and all the gunfire and laser beams you can handle. A glitch in the system is causing these different merc factions to engage in battles against each other. While undertaking missions, and climbing the ranks, a bigger plot is unfolding. It also caused AI to go haywire and massive adversaries, known as the Immortals, to wage a war against humanity’s only hope. Along with its own debris, it emitted a special substance that enabled mecha pilots, or Outers, newfound abilities. The Earth is picking up the pieces after the moon crashed into it. Co-created by Kenichiro Tsukuda of Armored Core fame, comes a new mech title that graces the Nintendo Switch. In our exposure to anime and the Gundam life, we’ve all seen how cool it is to pilot either walking tanks and steel combatants. Nothing says “death from above” than a strike to an opponent in a 10 storey death machine with bullets bigger than your whole body. Test and Adjustment of lighting installations, including direction to others regarding the focusing of lighting fixtures, focusing lighting fixtures at the direction of Senior and Principal designers, use and programming of control systems at the direction of Senior and Principal designers Verification of installed lighting systems, including testing of lighting equipment and controls Review of lighting installations on site, including contractor progress and processing answers to contractor questions Processing purchase requests including inquiries with vendors Maintenance of lighting paper work including drawings (AutoCAD) schedules (EXCEL) and specifications (Word) Self starter and demonstrated strong communication, leadership and organizational skills Working knowledge of materials and ability to read architectural and electrical drawingsĪbility to recognize aesthetic details and design elements and be proactive in achieving results Minimum 5 years experience in field installation of Specialty Lighting fixtures or related Industrial Design experience with ability to apply learned electrical and overhead safety codes and requirements Provides closeout documentation for lamping or field changes to fixtures as well as digital photo documentation of final installationĭegree/Diploma in Design, Theatre Technical Arts or related discipline Understands and solves facility interface challenges to meet art direction C-SS2-RGBW-120R diffused lens: RGBW(4000K) round fixture / 120 W / 2,200 max lumens / 35 degree beam spread / (H)13.6″ x (W)7.1″ x (L)12.Supervises placement, positioning and installation of Theme Lighting fixtures to be installed by electrical contractors while coordinating with Walt Disney Imagineering Show Lighting designers and Field Art Directorsĭraws, sketches and supervises field modifications for Theme Lighting fixtures as required.They are adjustable to get the right angle/ DMX direct via LCD display / durable IP65 for damp or dry installations/ smooth, flicker-free dimming. These fixtures are energy efficient, user-friendly, and ship programmed ready to install. DMX control option allows the use of DMX512 Control Systems to individually control and change colors, set looks, and add lighting effects which can affect moods, feelings and atmosphere. RGBW design allows fine-tuned pastel colors and saturated hues without sacrificing illumination brightness. Recommended for retail, stadiums, auditoriums, hospitality, and entertainment installations. Perfect for applications desiring a dynamic color changing effect. The SS2 ColorFlood Series can be used for direct flood and/or accent lighting, installed as an above grade fixture. Multiple paid licenses are available to those who want to enjoy unlimited recovery capabilities, and they start at $49.99 (FAT only). You can download a free demo version R-Studio, which allows you to recover files less than 256KB in size and preview all data that the tool can restore. This freemium data recovery software offers a great value for money. Users can either patiently wait for the recovery process to finish, or they can move it to the background and jump straight to analyzing found files. From there, Disk Drill displays a convenient summary of data recovery results, which is updated in real-time to show exactly how many files have been found and how long it will take to complete the recovery. Testers and laypersons alike assert that Disk Drill is an easy-to-install, user-friendly, and intuitive software that makes it easy to achieve impressive data recovery results. It takes just one click to initiate the data recovery process. The latest version of the data recovery software can reconstruct and recover damaged RAID arrays, and it does so quickly and with unique non-intrusive read-only algorithms.įor first-time users, working, downloading, and installing Disk Drill is a walk in the park. CR2/3, CRW, DNG, NEF, RW2, X3F, and many other raw formats used by popular digital cameras are supported flawlessly. While Disk Drill can confidently recover hundreds of file formats, its raw photo recovery performance deserves the most praise. The application earned extra points for its BitLocker support, partition recovery capabilities, support for disk images, and other useful data recovery capabilities. The macOS version of Disk Drill can also confidently recover HFS+ and APFS partitions, and, just like the Windows version, it also works great with EXT4 partitions. It's no coincidence that the Windows version emerged as a capable solution for recovering data from Windows file systems (FAT32, exFAT, and NTFS). In our tests, Disk Drill for Windows and Mac successfully recovered all test files (100% success rate). Recovery Vault, for example, remembers file metadata to significantly increase recovery chances without taking up valuable storage space, while Guaranteed Recovery creates full copies of files stored in specified folders to guarantee their recovery (Mac only). Included with Disk Drill are extra data protection tools that address core causes of data loss. Optional lifetime upgrades are also available, and they're worth the added cost because major Disk Drill updates are released fairly regularly. When you purchase a Disk Drill license, you unlock both Disk Drill for Windows and Disk Drill for Mac for a single one-time payment. But if you really need those files, you won’t begrudge the wait.Disk Drill is available for Windows and macOS, with both versions offering unlimited preview capabilities (the Windows version even lets its users recover up to 500 MB of data for free). Granted, that process can take a long time: Scanning a large disk can take several hours, and file-recovery can take days. After manually corrupting the catalog on that same Zip disk, so it would no longer mount in the Finder, the program found all the test files I had copied to it. (Spotlight can help if you are looking for specific content.) You may also find multiple versions of certain files, so you’ll have to search through each one to the find the version you want that process can be really laborious if you’ve recovered lots of files.ĭata Rescue II really comes into its own when a disk bites the dust. The program recovers data, not the actual names of files, so you need to open all the files the program finds to get the one you are looking for. For example, some of the PDF files the program claimed to have recovered produced “File Error” messages in Preview. Results were better on an iPod: Data Rescue successfully recovered all of the files I’d deleted from it.Īnd even when Data Rescue thinks it’s recovered a file, it may not have really done so. Searching that hard drive and the Zip disk in Deleted Files mode, it recovered only some of the files. Unfortunately, Data Rescue doesn’t always find everything it should. One thing that has helped me stay focused and could help everyone is to have daily goals. Now I’m free to do whatever I want, whenever I want, and sometimes I’m not as productive. Before, I had a very structured job, and I knew what I would be doing, and it was the same from day to day. The biggest struggle I’ve had since going full time is figuring out what to do with my time. Once you’ve picked your area to focus on, you can put all your effort into growing that area and developing the necessary skills. For example, I love dogs, but there’s not much of a market for it in my area. It really doesn’t matter how great you are and how much you love something if no one is willing to pay for it. Next, you have to figure out where the money is. If you love what you do, you’ll continue to enjoy it and people will see your passion. If you don’t enjoy shooting it, you will eventually get tired of it, and people will start to see that. My suggestion is to find one to two types of photography to focus on. If you try to do it all, you also might be ok at all of them but not great at any of them. Every time you have to switch to a different type of photography, you'll find yourself trying to remember how to do it all, but if you do the same thing all the time, it becomes second nature. You have to do marketing for each area, a different workflow, and many other things it’s much easier to just concentrate on one thing. When you try to do everything, you tend to find yourself stretched thin and overwhelmed. That’s way too much! It is better to focus on one or two things. I don’t need to do weddings, seniors, newborns, maternity, families, pets, and real estate. Over the years I’ve finally come to the realization that I shouldn’t try to photograph everything. If things don’t pick up this year, some thing is going to change. I spent all this time and effort, but I wasn’t seeing much profit. Over the past two years I’ve tried to grow my senior brand. The same thing has happened to me recently with the high school senior market. The reality has been that I photograph maybe two newborns a year. I imagined things would just take off and I’d be doing all types of newborn sessions. I bought a bunch of props, watched some training videos, and started looking for opportunities. I remember about 6 years ago I thought I’d get into the newborn market. I’ve tried all types of photography, and I’ve not been successful in many of those areas. There are plenty of other things that are getting in your way, so let’s look at how to stay focused to increase your photography productivity and revenue. I’m just like you and it’s a constant struggle. There’s nothing wrong with any of those things, but how much time are you losing because of them? How much more could you get done? Wasted time is wasted money. If you’re anything like me, when you’re working on your computer you often find yourself distracted by Facebook, articles, videos, your phone, or looking at photography products. What should you be accomplishing right now? Were you working on something and then randomly decided to read this article? Now, don’t run off and go back to work quite yet. The designer is a powerful influence of what happens between the player who touches your interface and interacts with your game. We are not here to force and bully you to do anything. “We want to make whomever is experiencing the feel they are in control. “The best design is a nudge, rather than a leash,” he says. The interactivity of a game, however, creates a unique challenge for designers not to weigh too heavily upon the frame - to guide, but not to restrict. “That pulse is what touches us emotionally.” “For design and for entertainment, it is all about that change of acceleration,” Chen says. As with any artistic medium, the creator has the power to help amplify feelings and guide people through a story - its rises and falls, surges and sudden stops. It’s this relationship between player and creator that Chen finds fascinating about games. “We are actually making changes because the habit of how people use their phone is changing.” But he also acknowledges the beauty in creating a game on a living platform. “This is the first time I’ve made a game where the control scheme was not finite,” Chen says. After Sky’s initial release and feedback from players, the team also added a two-hand mode to the game for those who wanted more of a console-like feel. That wasn’t the last of the controller changes, however. For extra guidance, Chen and team even provided subtle interface rings in each corner, which expand and contract to indicate range and speed control. They were constantly refining the game’s look and feel, including developing a custom Metal engine to render Sky’s ethereal scenes, all while making sure the game would perform well and preserve battery life on device.Īfter several years of experimentation - including, at one point, a fully-functional flight simulator - the team landed on a simple set of familiar controls designed to appeal to everyone. But to get there, the team had to iterate over multiple years of hardware and software updates. “Today, the iPhone is actually more powerful than the PlayStation that we developed for in the past,” Chen says, and Sky runs beautifully on both it and iPad. When the team began working on Sky in 2012, they were limited by the mobile hardware and screen sizes of that era - a far cry from the powerful Playstation infrastructure supporting their previous titles. The transition from console to iPhone and iPad was a challenge for the entire studio. In contrast, almost everyone owns a mobile device - it was the perfect platform for a multiplayer game that was open to all. Consoles are expensive, and families generally only have a single piece of hardware and a few controllers within their household. “When we design games, we should really think about accessibility and inclusion, to allow the game to be enjoyed by everyone,” he says. “It tries to evoke the bright side of humanity over the dark or the gray in an online game,” Chen says.Ĭhen was drawn to mobile gaming for Sky in part because of the approachability of iPhone and iPad. While solo play is possible, Sky shines when fellow players work together. Players fly across cloudy dreamlike spaces, solving puzzles cooperatively and socializing within an enchanting world. In Sky, players begin as a child of light, seeking fallen stars - the ancestral spirits of the realms. “It’s about connecting people and nudging them to do good for each other.” “At its core, Sky is a game about compassion and generosity,” Chen, the game’s creative director, says. Jenova Chen, creative director of Sky: Children of the Light We want to be the ultimate advocate for the human who plays our games. Though the artwork, controls, and story are new, the game’s spirit remains aligned with its predecessors: Make interactive art, designed for everyone. Their fourth game, Sky: Children of the Light, is the first created exclusively for iPhone and iPad. The studio’s first six years in operation resulted in Flow, Flower, and Journey, three award-winning games for Sony’s Playstation console. "But we are really now entering a new era… Everybody plays games.” “For the first 30 to 40 years, games were more designed for the core audience, the enthusiasts who embrace the new things,” Chen says. But we passed again, later, and the hands hadn't moved to an earlier time.A short time later, a woman entered the compartment and sat down across from them carrying a copy of Vogue.I didn't find out the truth until much later. They reached the edge of the city half an hour later.Sorry, I'm busy right now - I'll speak to you later.She became ill in 1993, and died two years later.► see thesaurus at after 2 → later on 3 → not later than something Examples from the Corpus later later in the day/week/year The dentist could fit you in later in the week. later that day/morning/week etc The baby died later that night. two years/three weeks etc later He became Senator two years later. S1 W1 adverb 1 AFTER after the time you are talking about or after the present time I’m going out for a bit – I’ll see you later.Scientists are researching some of those factors that may place these communities at higher risk of both getting infected or developing post-COVID conditions.From Longman Dictionary of Contemporary English later lat‧er 1 / ˈleɪtə $ -ər / Health inequities may put some people from racial or ethnic minority groups and some people with disabilities at greater risk for developing post-COVID conditions. Some people are at increased risk of getting sick from COVID-19 because of where they live or work, or because they can’t get health care. Health Inequities May Affect Populations at Risk for Long COVID People who experience multisystem inflammatory syndrome (MIS) during or after COVID-19 illness.People who did not get a COVID-19 vaccine.People who had underlying health conditions prior to COVID-19.People who have experienced more severe COVID-19 illness, especially those who were hospitalized or needed intensive care.These are examples and not a comprehensive list of people or groups who might be more at risk than other groups for developing post-COVID conditions: Studies have shown that some groups of people may be affected more by post-COVID conditions. Researchers are working to understand which people or groups of people are more likely to have post-COVID conditions, and why. Symptoms that are hard to explain and manage Dizziness when you stand up (lightheadedness).Difficulty thinking or concentrating (sometimes referred to as “brain fog”).Fast-beating or pounding heart (also known as heart palpitations).Difficulty breathing or shortness of breath.Symptoms that get worse after physical or mental effort (also known as “ post-exertional malaise”).Tiredness or fatigue that interferes with daily life.General symptoms ( Not a Comprehensive List) People who experience post-COVID conditions most commonly report: For some people, post-COVID conditions can last weeks, months, or years after COVID-19 illness and can sometimes result in disability. Though most patients’ symptoms slowly improve with time, speaking with your healthcare provider about the symptoms you are experiencing post-COVID could help identify new medical conditions. People with post-COVID conditions may experience health problems from different types and combinations of symptoms happening over different lengths of time. Post-COVID conditions may not affect everyone the same way. Sometimes the symptoms can even go away or come back again. People with post-COVID conditions can have a wide range of symptoms that can last weeks, months, or even years after infection. Your healthcare provider considers a diagnosis of post-COVID conditions based on your health history, including if you had a diagnosis of COVID-19 either by a positive test or by symptoms or exposure, as well as doing a health examination. Post-COVID conditions are not one illness. There is no test that determines if your symptoms or condition is due to COVID-19. Most people with post-COVID conditions experienced symptoms days after first learning they had COVID-19, but some people who later experienced post-COVID conditions did not know when they got infected. Anyone who was infected can experience post-COVID conditions. Most people with COVID-19 get better within a few days to a few weeks after infection, so at least four weeks after infection is the start of when post-COVID conditions could first be identified. Post-COVID conditions are a wide range of new, returning, or ongoing health problems that people experience after being infected with the virus that causes COVID-19. About Long COVID or Post-COVID Conditions Playback FM is a free service that converts audio files into MP3, M4A, and more.
19:47:41: *** ERROR: /Users/MyUsername/.hammerspoon/a:1: unexpected symbol near '>' The error showing up in the console (right after getting a “Hammerspoon Error” notif) is this: I’m an idiot and wasn’t editing a.Įdit #2: Feel free to look at what I linked below for additional context, but here’s an update: I typed everything into a the exact same way that I had mistakenly typed it into the console earlier. Thanks in advance.Įdit: Oop.got this other error that I might be able to fix. Would anyone be so kind as to show me how I could do this or something similar with Hammerspoon, if at all possible? I’m definitely in way over my head here. He uses this script: #IfWinActive UNDERTALE There’s a video here of a kid using AHK to accomplish what I’m trying to do. When I set out to do this, I kept coming across references to AutoHotKey, which obviously isn’t supported on Mac. The arrow keys on my Mac are ridiculously tiny and it makes combat near impossible my intent is to find a way to bind the in-game Up/Left/Down/Right controls to WASD instead of the default arrow keys. The game does not allow for changing the keybindings for the controls in any capacity. I have a MacBook Air running the latest version of Catalina, I just downloaded the latest version of Hammerspoon, and I’ve been reading through info on the website/messing around with the basic tutorials for about 30 mins now.įor those of you who are familiar with the game Undertale, the game has retro controls: basically just the arrow keys and a few other keys. I typically keep the case on the function name and reference (the bolded text) in all lowercase but make sure those match as well.Īlso, note that the is referring to choosing a single character to use in conjunction with the hyper key.Full disclaimer: my knowledge of programming is incredibly limited. Important: The name of the application inside the parentheses is case sensitive so make sure it is capitalized correctly if applicable. function () openApp("") end hs.hotkey.bind(hyper, '', )
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